Most big games today use story and character to explore themes we have explored before in other media that – simply put – use story and character to better effect. Demon’s Souls, Left 4 Dead and Captain Forever all explore the way we experience and perceive our world as individuals and collectively through our culture. And they do so using the uniquely meaningful properties of interactive games.
These are games that have something to say that can’t be said in other media.
These are the games that are pushing human culture forward.
Clint Hocking, Edge 221 (December 2010), p118